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[Dark Souls Remastered]Bloodborne On PS5 Should Be A Remake, Not A Remaster

2021-7-19 source:Latest web game Tag:
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  Rumor has it a Bloodborne remaster is coming to PS5, but FromSoftware’s Lovecraftian RPG deserves a full remake since it’s starting to show its age.

  By Kyle Gratton

  Published Mar 17, 2021


  Bloodborne on PS5 Should be a Remake

  Bloodborne?is frequently hailed as a Lovecraftian masterpiece for the PlayStation 4. Although it receives seemingly endless praise, just as many other FromSoftware titles do, one recurring critique is the locked frame rate of 30 frames per second. Coming out almost a year and half into the PS4’s long life cycle,?Bloodborne is very clearly a product of its time. Although the phenomenal art style keeps it aesthetically pleasing, the frame rate, long loading times, and six year old visuals?are starting to make?Bloodborne?feel especially dated.

  Rumors from retailer leaks of a remastered?Bloodborne?have been circulating for a while now, but FromSoftware’s Victorian-esque horror RPG?deserves a complete remake.?Bloodborne?is included in the PS5’s PlayStation Plus collection, but the poor frame rate is noticeable, since the new hardware can’t boost it past the developer-set limit. It was long-thought that it was impossible to get the game running at a higher frame rate, but modder Lance McDonald has proved that theory wrong with an unofficial 60fps patch for?Bloodborne.

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  Bloodborne on PS5 Should be a Remake

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  Related: Bloodborne PC Port More Likely After Days Gone Announcement

  The gameplay of?Bloodborne?itself is perfectly fine, but the incredible beauty of the?Demon’s Souls remake gives one hope for?Bloodborne?receiving the same treatment.?Bloodborne?is enormously atmospheric in all of its levels, and a complete overhaul would ensure the game remains sterling for posterity’s sake.

  Bloodborne Moon Ending

  Bloodborne’s capped frame rate was frustrating at the time, but not unordinary. 30 frames per second?was exceptionally common for the PS4 generation, but with the new generation’s hardware, consoles are starting to catch up with PC in terms of delivering consistent 60fps experiences. Even an upscaled?Breath of the Wild?trailer has Nintendo fans wanting?a Switch Pro for 4K 60fps gameplay.


  Currently,?Bloodborne?is the only last-gen FromSoftware?Soulslike?game that doesn’t run in 60fps on the PS5 through backwards compatibility.?Dark Souls?Remastered,?Dark Souls II: Scholar of the First Sin,?Dark Souls III, and?Sekiro all run very smooth because they don’t have a capped frame rate.?Playing?Sekiro?on the PS5 is a noticeable improvement over the PS4 because of its fast-paced combat. For the same reason,?Bloodborne’s quick movement and timing-dependent combat would flourish with a frame rate boost.

  Aside from the frame rate,?Bloodborne’s visuals?are starting to look dated and would benefit from some work. Being more modern than?Demon’s Souls, upgrading the textures?wouldn’t require as much work as Bluepoint put into that remake, but?where?Bloodborne?could really be improved is its lighting.?Bloodborne’s Night of the Hunt setting has three phases with unique color palettes throughout the game. The game begins at sunset with a bright orange sky before nightfall brings an eerie darkness over Yharnam. Finally, when the nightmare is fully realized, a massive blood moon appears in the sky. Lighting of 2020?Demon’s Souls’ quality would go a long way in reinforcing the ambiance of?Bloodborne’s already potent atmosphere.


  Related: Bloodborne Doll’s Cut Dialogue Lines Hint at Undiscovered Lore

  Bloodborne’s loading times are not nearly as bad as they were when the game first released, but there is still a lot of room for improvement. Much like?Demon’s Souls, playing through?Bloodborne?requires loading into different areas in quick succession, namely the Hunter’s Dream. If a player wants to level up, they have to load into the Hunter’s Dream, spend Blood Echoes?at the Doll, and then load out of the Hunter’s Dream. It’s a frustrating experience (especially if the wrong Lamp is accidentally chosen), even though there’s a good reason Bloodborne won’t let players fast travel directly between Lamps.?Demon’s Souls?suffered the same problem with its frequent load screens between the Archstones and the Nexus. However, the SSD in the PS5 completely negated this issue in the remake. The loading is extremely fast, and cleverly masked behind a mist effect that envelopes the screen.


  Other PS5 hardware, specifically the DualSense controller, could?benefit?Bloodborne?as well. The combat is visceral; even parrying an enemy is called a Visceral Attack.?The adaptive triggers could bring more feedback to firing a Hunter’s firearm, and each of the unique transforming weapons could have specialized haptic feedback. The myriad of haptic effects shown to PS5 players through?Astro’s Playroom stimulate the imagination on what kinds of feedback might come through the DualSense while descending deeper into?Bloodborne’s nightmare.

  Bloodborne?is a truly novel PS4 exclusive, and although it’s playable on the PS5, it deserves so much more. It’s locked frame rate and aging visuals clearly denote it as an early PS4 title, and if the rumors of a simple remaster are true, it will surely be disappointing compared to what?Bloodborne could become on new hardware.


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  About The Author

  Kyle Gratton

  (311 Articles Published)

  A passion for video games was instilled at a young age when Kyle Gratton and his older brother were gifted a Nintendo 64 and Ocarina of Time. Graduating from the University of Kansas as an English and History major, with a minor in Film, Kyle enjoys discussing literature, movies, television, and especially video games. He currently writes features and reviews for Screen Rant’s games section, and dabbles in short fiction occasionally.

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